Torgin's Guide

To the Weapon Skills


Skill Name: Biting, Blunt Weapons, Breath Weapon, Clawing, Edged Weapons, Missile Weapons, Pole Weapons, Throw Weapons, Webbing.

Entry Last Update: 04/27/2001

Description: Weapon skills are those skills which deal specifically with hitting an opponent in combat. There is no single weapon skill, but many skills that specialize in different combat areas. Those skills that deal with using one's body as a weapon are called "Natural Attack" or "Natural Weapon" skills. Those that require another object to be used are "Weapon Skills." Further, the Weapon Skills can divided into "Melee Weapon" skills if they are usually used in tactical rank or "Ranged Weapon" skills if they can attack from many ranks away.

Who Can Learn Them: Anyone can learn a weapon skill, though the Natural Attack skills are limited to specific races.

What They are Supposed to Do: Allow you to better attack and defend yourself in combat.

What They Do: Increases your OR and DR values, thus allowing you to better hit others and more easily protect yourself. As well, additional fatigue points are gained at specific levels of Weapon Skill advancement.

Activation: See the individual skills for how they are activated.

Usefulness (Low Levels): High. "Hunting" with a weapon is one of the best ways to earn money, especially at low levels.

Usefulness (Mid-Levels): High. OR and DR gained per level increases at the mid-levels.

Usefulness (High Levels): High. High levels have the largest rate of OR and DR progression.

How to Practice: Attack someone. This is usually done to NPCs, and is called "hunting." If you do not have a vigor spell, it is recommended that you use what is called a "no fatigue" weapon. These weapons do not drain your fatigue points when swung, though they do much less damage than their larger-sized counterparts.

Tips: See the individual skills for tips on them.

Unconfirmed Rumors (May or May Not Be True): Fighters and Barbarians have better OR and DR progression than other classes.




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